Escape the Dawn
Project: Create a small game while learning object oriented design.
Members: 4
Length: 8 weeks
Language: C++, OpenGL
My role: Rendering engine, Gameplay
Escape the dawn
Escape the dawn is a single player obstacle avoidance game, where the goal is to outrun the dawn, or the sun will burn through your ship and destroy it while also avoiding the obstacles in the way.
The project was over the course of 8 weeks at 50% with 4 programmers. The project was one of our first and the goal was to get some knowledge into how a game engine is made as well as learning object oriented programming.
The project came about as an idea that we wanted to create something that we rookies could actually complete and also be quite fun to play, this led us to create a Race the sun clone. The gameplay is simple enough that we could create it, and we modified it to have shadow in it, because this was something that one of the members wanted to try to do. I started to create gameplay mechanics and also delve into the world of rendering engines; creating shaders and lighting support.